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Results of survey on manpower needs and wages for the 2nd quarter of 2018 – Gaming sector


The Statistics and Census Service (DSEC) released survey results of Manpower Needs and Wages of the Gaming Sector for the second quarter of 2018. Survey coverage excludes junket promoters and junket associates.

At the end of the second quarter of 2018, number of full-time employees in the Gaming Sector increased by 1.0% year-on-year to 56,271, with number of dealers rising slightly by 0.3% to 24,062.

In June 2018, average earnings (excluding bonuses) of full-time employees in the Gaming Sector were MOP23,650, up by 2.5% year-on-year. Average earnings of dealers increased by 2.6% to MOP20,450.

Job vacancies totalled 823 at the end of the second quarter of 2018, down by 100 year-on-year. Most of the vacancies (72.3%) were for clerks, including 370 vacancies for dealers.

In terms of recruitment prerequisites, 22.1% of the vacancies required work experience while 74.7% required senior secondary education or lower; requirement for knowledge of Mandarin and English accounted for 92.5% and 24.9% respectively.

In the second quarter of 2018, a total of 1,311 new employees were hired, up by 26.7% from 1,035 in the same quarter of 2017. The employee recruitment rate (2.3%) rose by 0.4 percentage points year-on-year, while the job vacancy rate (1.4%) fell by 0.2 percentage points. These indicators reflect that some of the vacancies in the Gaming Sector have already been filled.

As regards vocational training, the Gaming Sector had 76,430 participants attending training courses provided by the enterprise (including courses organised by the enterprise or in conjunction with other institutions, and those sponsored by the enterprise), a year-on-year increase of 31.9%. Most participants attended courses in Gaming & Entertainment Services (40.5%), followed by Business & Administration courses (30.0%). The majority of courses were organised by the gaming enterprises, and the number of participants accounted for 99.4% of the total.



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