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Results of survey on manpower needs and wages for 2nd quarter of 2021 – Gaming sector


The Statistics and Census Service (DSEC) released survey results of Manpower Needs and Wages of the Gaming Sector for the second quarter of 2021. Survey coverage excludes junket promoters and junket associates.

At the end of the second quarter of 2021, there were 55,768 full-time employees in the Gaming Sector, a decrease of 1,691 year-on-year. Among them, dealers totalled 24,643, down by 701 year-on-year.

In June 2021, average earnings (excluding bonuses) of the full-time employees in the Gaming Sector were MOP23,690, up by 2.1% year-on-year. Average earnings of dealers rose by 3.5% to MOP19,950.

At the end of the second quarter, there were only 56 vacancies in the Gaming Sector, an increase of 31 year-on-year.

In terms of recruitment prerequisites, 44.6% of the vacancies required work experience and 51.8% required tertiary education; meanwhile, requirement for knowledge of Mandarin and English stood at 80.4% and 78.6% respectively.

In the second quarter, number of new recruits and employees leaving employment totalled 466 and 1,016 respectively. The employee recruitment rate (0.8%) and the employee turnover rate (1.8%) increased by 0.6 and 1.2 percentage points respectively, while the job vacancy rate was only 0.1%. These indicators reflected that the level of manpower demand in the Gaming Sector remained relatively low.

As regards vocational training, the Gaming Sector had 254,980 participants attending training courses provided by the enterprise (including courses organised by the enterprise or in conjunction with other institutions, and those sponsored by the enterprise), representing a year-on-year decrease of 15.0%. The majority of the participants attended Business & Administration courses (50.8%), followed by Presentation & Communication Skills courses (17.3%). Most of the courses were organised by the gaming enterprises, with the number of participants accounting for 96.1% of the total.



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